3d modelling and animations needed (ID:4662)
Project Creator: |
chaos_enterprises
FC Member For 6074 Days
Credits 20 Completed Proj. Num. 0 / 2 Total payment USD Avg Daily Online 0.00 h (From 21/5/2007) Available on MSN/Skype Yes Last Login 7/10/2008 Peers Rating 0.00% ![]() ![]() ![]() |
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Budget: | Not Sure/Confidential |
Created: | 7/9/2008 2:33:07 AM EST |
Bidding Ends: | 7/23/2008 2:33:07 AM EST ( Expired ) |
Development Cycle: | 35 Days |
Bid Count: | 4
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Average Bid: | 1,220.00 |
Project Description:
Chaos Enterprises is a fledgling INDIE (which means low budget/no budget) game developer. We are currently looking for 3d models and animations of such models. The setting is that of a science fiction genre, set in a galaxy called Andromeda. The game is set on a desolate planet, with very few habitable places. The places that are habitable are fought over, in the desolate regions so as to not ruin what is vital. The technology in the game ranges from medieval to early industrial to high tech scifi. What we are after are the following: Vehicles Wheeled Tracks Hover Flight Mecha Light 3 1 1 3 3 Medium 2 3 1 2 3 Heavy 0 3 2 1 3 Assault 0 3 3 0 3 The numbers represent the models required. They also need walking and running animations (if applicable), as well as firing animations. Needed for the animations are different types of weapons (and shells if used) for each vehicle. The types of weapons needed are: Machine gun Shot gun Rifle Cannon Solid Shell 3 1 1 2 Laser 3 0 2 2 Magma 2 2 1 2 Plasma 1 2 1 2 Electricity 0 2 1 2 Textures to be included for these. Programs avaliable to use: AutoCAD2008, Google Sketchup, 3ds max, daz3d Aside from these, we also require models of various types of buildings, however, these come at a later stage. Only those who have a passion for scifi need apply, as they are the best to imagine what such a thing should look like. Newly added descriptions: Note, Im sorry how the tables turned out. As a rough idea Im looking for about 40 models ranging spread between light, medium, heavy and assault classification vehicles, with the types being wheeled (scouts, jeeps, attack bikes, ect), tracks (tanks and atvs), hover (as the name says), flight (aircraft), and mecha (obvious. The mecha should, primarily, be able to be customizable, so the mecha should be comprised of a head, a midsection, legs, and arms - similar to armored core) with the mecha comprising of 3 from all 3 catagories. Also please note, that for the mecha I want to have bipedal, quadropedal, treaded, hover, and arachnapedal (6 and 8 legged chassis) With the weapons, aproximately 30 different types of weapons to be equiped and mounted on the different types of vehicles (they dont have to be interchangable) with the shells included for the solid slug weapons. As mentioned. They need textures. |
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Job Type | 3D |
Attached Files: | N/A |