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Game source code emulator (ID:6346)

Project Creator: pauskocak
FC Member For 5529 Days
Credits 20
Completed Proj. Num. 0 / 1
Total payment USD 0.00
Avg Daily Online
0.00 h (From 21/5/2007)
Available on MSN/Skype Yes
Last Login 1/19/2010
Peers Rating 0.00%
      
Budget: Not Sure/Confidential
Created: 1/5/2010 10:36:01 AM EST
Bidding Ends: 1/20/2010 10:36:01 AM EST
( Expired )
Development Cycle: 30 Days
Bid Count: 1
Average Bid: 150.00  
Project Description:

Okay, by meaning the emulator/server is I wanted to host NexusTK game using MY own server which basically I can add Items,Spells,custom Maps,etc (They are all in different db)
I believe the client itself saving the graphic of the character, items , spells , etc.
The client we're using is NexusTK client.

- Server must be programmed in a viable language. C++/VB/C#/.NET etc... Just not something like Java or BASIC. You get the picture.
- Windows is preferred
- Must support the latest client
- Source code must be provided
- Code must not be obfuscated and should be well commented
- Database backend must be MySQL and well organised for the easy reading and editing.
- Server must be able to support up to 200 simultaneous connections (Which I know it's depending on the Dedicated server itself)
- A seperate login server and game server is desirable
- Maps made with the mapmaker must be able to be added and used to the server (There are a program already for the MapMaker, I believe it saved in .DAT file)
- Server must be resonably reliable and secure. For instance, injecting code in the text box should not crash the server. Passwords should be stored in AT LEAST a MD5 format. (Basically it's a security for some script kiddies to hack the server)
- The more logging the better (Logons/logoffs, chat, etc) Any logging in the server will be great.

Gameplay Details
Basic game functions must work. These include:
- Chat features: Normal, shouting, whispers, world messaging, status window text
This is the features in the game. I believe if the game client is connected to server this will work, but I am not sure, remember that I am blank with C++/VB code.
- Movement, map warps, etc
Movement in the game is using keyboard which is (up,down,left,right buttons)
- Spells: Must be castable and be able to be learned by individual characters
I believe if the game client is connected to server this will work.
- Items: Must have the ABILITY to have appraised stats, equippability, and reside in inventories
I believe if the game client is connected to server this will work, but of course in the item database, this all equipment status can be edited.
- Spell/Attack calcuations: These must be present or at least able to be added in through the scripting agent
- Leveling - Characters must be able to retain experience and advance levels
- Character stats - must be programmable directly or through the scripting agent. For instance, armor class, hit/dam, might/will/grace all must be able to function (hit dam might will grace they are all is status of the equipment)
- Admin support should be available for GM maintenance
- Boards should function (stored in the MySQL backend) (Yes, there are board in the game, which I would love when someone posts it, it will be saved at the database)
- Legends should function and marks be able to be granted via NPCs or spells (I will explain this later)
- Custom quest is prefferred.

Scripting Engine:
Must provide a straightforward approach to customizing the scripts. This doesn't need to be a GUI or anything fancy, but a well formatted XML file or whatnot and should be able to provide the following:
- Popup dialogs
- NPCs with menus
- Buy/sell and learn spells from NPCs
- Monsters that spawn and have unique experience levels
- Item/Spell details - I am assuming this would be programmed via the scripting engine?

Here's the kicker. I have the source code a slightly functional server coded in Visual Basic 6.0 / C++ already. It has many of the initial componants included, such as the authentication process, the map sending process, and some basic things like chatting and some item features. I also have a good start on all game related packets and their function. Ideally I would like to give this to the winning bidder which should help in overcoming the learning curve. If you think you could port this code to c++




Job Type C/C++, Visual Basic, Other 
Attached Files: N/A

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(There are 1 bids on this project, these are listed below)
 
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