Game source code emulator (ID:6346)
Project Creator: |
pauskocak
FC Member For 5529 Days
Credits 20 Completed Proj. Num. 0 / 1 Total payment USD 0.00 Avg Daily Online 0.00 h (From 21/5/2007) Available on MSN/Skype Yes Last Login 1/19/2010 Peers Rating 0.00% ![]() ![]() ![]() |
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Budget: | Not Sure/Confidential |
Created: | 1/5/2010 10:36:01 AM EST |
Bidding Ends: | 1/20/2010 10:36:01 AM EST ( Expired ) |
Development Cycle: | 30 Days |
Bid Count: | 1
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Average Bid: | 150.00 |
Project Description:
Okay, by meaning the emulator/server is I wanted to host NexusTK game using MY own server which basically I can add Items,Spells,custom Maps,etc (They are all in different db) I believe the client itself saving the graphic of the character, items , spells , etc. The client we're using is NexusTK client. - Server must be programmed in a viable language. C++/VB/C#/.NET etc... Just not something like Java or BASIC. You get the picture. - Windows is preferred - Must support the latest client - Source code must be provided - Code must not be obfuscated and should be well commented - Database backend must be MySQL and well organised for the easy reading and editing. - Server must be able to support up to 200 simultaneous connections (Which I know it's depending on the Dedicated server itself) - A seperate login server and game server is desirable - Maps made with the mapmaker must be able to be added and used to the server (There are a program already for the MapMaker, I believe it saved in .DAT file) - Server must be resonably reliable and secure. For instance, injecting code in the text box should not crash the server. Passwords should be stored in AT LEAST a MD5 format. (Basically it's a security for some script kiddies to hack the server) - The more logging the better (Logons/logoffs, chat, etc) Any logging in the server will be great. Gameplay Details Basic game functions must work. These include: - Chat features: Normal, shouting, whispers, world messaging, status window text This is the features in the game. I believe if the game client is connected to server this will work, but I am not sure, remember that I am blank with C++/VB code. - Movement, map warps, etc Movement in the game is using keyboard which is (up,down,left,right buttons) - Spells: Must be castable and be able to be learned by individual characters I believe if the game client is connected to server this will work. - Items: Must have the ABILITY to have appraised stats, equippability, and reside in inventories I believe if the game client is connected to server this will work, but of course in the item database, this all equipment status can be edited. - Spell/Attack calcuations: These must be present or at least able to be added in through the scripting agent - Leveling - Characters must be able to retain experience and advance levels - Character stats - must be programmable directly or through the scripting agent. For instance, armor class, hit/dam, might/will/grace all must be able to function (hit dam might will grace they are all is status of the equipment) - Admin support should be available for GM maintenance - Boards should function (stored in the MySQL backend) (Yes, there are board in the game, which I would love when someone posts it, it will be saved at the database) - Legends should function and marks be able to be granted via NPCs or spells (I will explain this later) - Custom quest is prefferred. Scripting Engine: Must provide a straightforward approach to customizing the scripts. This doesn't need to be a GUI or anything fancy, but a well formatted XML file or whatnot and should be able to provide the following: - Popup dialogs - NPCs with menus - Buy/sell and learn spells from NPCs - Monsters that spawn and have unique experience levels - Item/Spell details - I am assuming this would be programmed via the scripting engine? Here's the kicker. I have the source code a slightly functional server coded in Visual Basic 6.0 / C++ already. It has many of the initial componants included, such as the authentication process, the map sending process, and some basic things like chatting and some item features. I also have a good start on all game related packets and their function. Ideally I would like to give this to the winning bidder which should help in overcoming the learning curve. If you think you could port this code to c++ |
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Job Type | C/C++, Visual Basic, Other |
Attached Files: | N/A |